You can find them in your Commander profile, under theMASTERIES button.
To unlock certain skills, you will need cores. Make sure that you have the right cores available for your mastery.
Damage:
Increases the attack rating of all bots by a percentage, plus an additional 1% of their base attack rating.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Rank 1 Rank 2 Rank 3 Rank 4 |
Commander Lvl 18 Commander Lvl 19 Commander Lvl 20 Commander Lvl 21 |
Attack +5 Attack +10 Attack +15 Attack +20 |
50 Gold 100 Gold 150 Gold 200 Gold |
Sequence:
Special attacks activated immediately after ending a combo deal extra damage.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main Rank 1 Rank 2 Rank 3 Rank 4 |
level 1 Damage Commander Lvl 19 Commander Lvl 20 Commander Lvl 21 Commander Lvl 22 |
Damage +3% Damage +4% Damage +6% Damage +9% |
50 Gold 100 Gold 150 Gold 200 Gold |
Courage:
Increases the attack of all bots by a percentage while they are below 50% health during a fight.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 |
Level 1 Sequencer Commander Lvl 20 Commander Lvl 22 Commander Lvl 24 Commander Lvl 26 Commander Lvl 28 |
Attack +5.5% Attack +8% Attack +10.5% Attack +13% Attack +17.5% |
200 Gold, 1 Tier 1 Core 400 Gold, 1 Tier 1 Core 600 Gold, 2 Tier 1 Core 800 Gold, 2 Tier 1 Core 1,000 Gold, 3 Tier 1 Core |
Sniper:
The farther away your bots are from their opponent, the higher the damage and block penetration of their basic ranged attacks, up to a specific percentage when at maximum distance.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 |
Level 1 Sequencer Commander Lvl 20 Commander Lvl 22 Commander Lvl 24 Commander Lvl 26 Commander Lvl 28 |
Up to +8% Up to +10% Up to +12% Up to +14% Up to +16% |
200 Gold, 1 Tier 1 Core 400 Gold, 1 Tier 1 Core 600 Gold, 2 Tier 1 Core 800 Gold, 2 Tier 1 Core 1,000 Gold, 3 Tier 1 Core |
Gunslinger:
After successfully sidestepping a projectile, your projectile damage is increased for a few second(s).
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 |
Level 1 Sniper Commander Lvl 21 Commander Lvl 22 Commander Lvl 23 Commander Lvl 24 Commander Lvl 25 |
Seconds 1.2 // Damage +6% Seconds 1.5 // Damage +8% Seconds 1.9 // Damage +10% Seconds 2.4 // Damage +13% Seconds 3 // Damage +16% |
50 Gold 100 Gold 150 Gold 200 Gold 250 Gold |
Counterpunch:
Successfully sidestepping a dash or melee special attack adds attack rating to your next attack within a few seconds.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 |
Level 1 Gunslinger Commander Lvl 21 Commander Lvl 22 Commander Lvl 23 Commander Lvl 24 Commander Lvl 25 |
Seconds 1.2 // Attack Rating +8% Seconds 1.4 // Attack Rating +10% Seconds 1.7 // Attack Rating +12% Seconds 2 // Attack Rating +15% Seconds 2.5 // Attack Rating +18% |
50 Gold 100 Gold 150 Gold 200 Gold 250 Gold |
Pierce Armor:
Critical hits from your bots ignore a percentage of the enemies' armor. Armor penetration has no effect against enemies with zero armor or less.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 |
Level 1 Sequencer Commander Lvl 21 Commander Lvl 23 Commander Lvl 25 Commander Lvl 27 Commander Lvl 29 |
Armor Penetration 2% Armor Penetration 5% Armor Penetration 8% Armor Penetration 11% Armor Penetration 14% |
200 Gold, 1 Tier 1 Core 400 Gold, 1 Tier 1 Core 600 Gold, 2 Tier 1 Core 800 Gold, 2 Tier 1 Core 1,000 Gold, 3 Tier 1 Core |
Critical Rate:
Increases the critical rate of all bots. The critical rate is reduced by enemy critical rate resistance.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 |
Level 1 Counterpunch Commander Lvl 23 Commander Lvl 24 Commander Lvl 25 Commander Lvl 26 Commander Lvl 27 |
Critical Rate +0.9% Critical Rate +1.8% Critical Rate +2.8% Critical Rate +3.6% Critical Rate +4.5% |
50 Gold 100 Gold 150 Gold 200 Gold 250 Gold |
Critical Damage:
Increases the critical damage of all bots. Critical damage is reduced by enemy critical damage resistance.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 |
Level 1 Counterpunch Commander Lvl 23 Commander Lvl 24 Commander Lvl 25 Commander Lvl 26 Commander Lvl 27 |
Critical Damage +6% Critical Damage +8% Critical Damage +10% Critical Damage +12% Critical Damage +15% |
50 Gold 100 Gold 150 Gold 200 Gold 250 Gold |
Star Seeker:
The attack rating of your bots increases exponentially based on their current combo meter count, up to a maximum after 100 hits.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 |
10 Offensive points Commander Lvl 23 Commander Lvl 26 Commander Lvl 29 Commander Lvl 32 Commander Lvl 35 |
Attack Rating +24% max Attack Rating +35% max Attack Rating +46% max Attack Rating +60% max Attack Rating +80% max |
2 Energon, 1 Tier 2 Core 4 Energon, 1 Tier 2 Core 6 Energon, 2 Tier 2 Core 8 Energon, 2 Tier 2 Core 10 Energon, 3 Tier 2 Core |
Unfazed:
When an enemy evades, your bots have a chance to become Unstoppable for 1.0 second(s) and add attack rating to their next hit. While your bots are Unstoppable, their combo meter is not reset.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main
Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 |
10 Offensive points Level 1 Star Seeker Commander Lvl 24 Commander Lvl 27 Commander Lvl 30 Commander Lvl 33 Commander Lvl 36 |
Chance 16% // Rating +17.5% Chance 20% // Rating +25% Chance 25% // Rating +35% Chance 33% // Rating +55% Chance 50% // Rating +85% |
2 Energon, 1 Tier 2 Core 4 Energon, 1 Tier 2 Core 6 Energon, 2 Tier 2 Core 8 Energon, 2 Tier 2 Core 10 Energon, 3 Tier 2 Core |
Glass Cannon:
Increases the attack of all bots, but reduces their maximum health.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main Rank 1 Rank 2 Rank 3 |
10 Offensive points Commander Lvl 24 Commander Lvl 26 Commander Lvl 28 |
Attack +2.4% // Max Health -2.4% Attack +4.8% // Max Health -4.8% Attack +7.2% // Max Health -7.2% |
300 Gold, 1 Tier 1 Core 600 Gold, 2 Tier 1 Core 1,000 Gold, 3 Tier 1 Core |
Double Edge:
Increase the attack of all bots, but up to a specific percentage of health is lost by inflicting Bleed over a few seconds.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 |
10 Offensive points Commander Lvl 25 Commander Lvl 28 Commander Lvl 31 Commander Lvl 34 Commander Lvl 37 |
Attk +6% // HP -9%, 5 sec Attk +8.4% // HP -12.6%, 7 sec Attk +10.8% // HP -16.2%, 9 sec Attk +14.4% // HP -21.6%, 12 sec Attk +18% // HP -27%, 15 sec |
2 Energon, 1 Tier 2 Core 4 Energon, 1 Tier 2 Core 6 Energon, 2 Tier 2 Core 8 Energon, 2 Tier 2 Core 10 Energon, 3 Tier 2 Core |
Despair:
Each debuff on enemies reduces their healing and repair effects.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main Rank 1 Rank 2 Rank 3 |
10 Offensive points Commander Lvl 24 Commander Lvl 27 Commander Lvl 30 |
Healing/Repair -5% Healing/Repair -10% Healing/Repair -20% |
2 Energon, 1 Tier 2 Core 6 Energon, 1 Tier 2 Core 10 Energon, 2 Tier 2 Core |
Suppression:
When your bots inflict Stun, they also reduce enemy trigger rate and repair rate for the duration of the Stun. Trigger rate influences the chance that abilities activate. Repair rate governs the amount of health gained from repair abilities
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main
Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 |
10 Offensive points Level 1 Despair Commander Lvl 25 Commander Lvl 28 Commander Lvl 31 Commander Lvl 34 Commander Lvl 37 |
Trigger +10% // Repair +20% Trigger +16% // Repair +33% Trigger +25% // Repair +50% Trigger +33% // Repair +66% Trigger +45% // Repair +90% |
2 Energon, 1 Tier 2 Core 4 Energon, 1 Tier 2 Core 6 Energon, 2 Tier 2 Core 8 Energon, 2 Tier 2 Core 10 Energon, 3 Tier 2 Core |
Stupefy:
When your bots inflict Stun, it lasts for a few additional seconds. This amount is doubled when your bots are controlled by AI on defense.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main
Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 |
10 Offensive points Level 1 Suppression Commander Lvl 27 Commander Lvl 29 Commander Lvl 31 Commander Lvl 33 Commander Lvl 35 |
Stun +0.1 sec Stun +0.2 sec Stun +0.4 sec Stun +0.6 sec Stun +0.8 sec |
200 Gold, 1 Tier 1 Core 400 Gold, 1 Tier 1 Core 600 Gold, 2 Tier 1 Core 800 Gold, 2 Tier 1 Core 1000 Gold, 3 Tier 1 Core |
Deep Wounds:
Bleeds your bots inflict last longer. If they have more health points than their target, Bleed also strikes down an additional percentage of the enemy maximum health instantly.
RANK |
REQUIREMENTS |
EFFECT |
COST |
Main
Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 |
10 Offensive points Level 1 Despair Commander Lvl 25 Commander Lvl 28 Commander Lvl 31 Commander Lvl 34 Commander Lvl 37 |
Bleed +10% // HP +0.6% Bleed +15% // HP +0.8% Bleed +20% // HP +1.0% Bleed +25% // HP +1.2% Bleed +30% // HP +1.4% |
2 Energon, 1 Tier 2 Core 4 Energon, 1 Tier 2 Core 6 Energon, 2 Tier 2 Core 8 Energon, 2 Tier 2 Core 10 Energon, 3 Tier 2 Core |