Status effects are beneficial or harmful conditions that affect your bots in battle, often caused by a bot’s passive and active abilities and signature abilities. These effects can vary from permanent to temporary buffs or debuffs. For example, linked node buffs in the alliance mission feature provide permanent buffs. Some triggers in battle will spawn specific status effects.
You may view these effects as they appear under your bot’s or your opponent’s health bar, along with a cooldown meter indicating when the effects will wear off, if applicable.
The name of the status effect will also sometimes appear on or around the bots. These are the different kinds of effects that you may come across:
Beneficial Status Effects (Buffs)
ICON |
NAME |
DESCRIPTION |
|
Trigger Rate |
Increases the likelihood that random chance abilities will trigger. |
|
Armor Buff |
Increases the bot's armor rating, reducing damage from incoming attacks. |
|
Attack Buff |
Increases the attack rating for all attacks. |
|
Crit Damage Buff |
Increases the bonus damage applied by critical attacks. |
|
Ranged Damage Buff |
Increases the attack rating for projectile attacks only. |
|
Melee Damage Buff |
Increases the attack rating for melee attacks only. |
|
Evade Melee Passive |
Automatically dodges in order to avoid an incoming melee attack. |
|
Evade Ranged Passive |
Automatically sidesteps in order to avoid an incoming ranged attack. |
|
Shield |
A buff that reduces incoming damage for the next X hit(s). |
|
Precision |
Raises your bot's critical rate and lowers enemy evasion. |
|
Armor Penetration |
A percentage of the enemy's armor rating is ignored. |
|
Power Burn |
Subtracts power instantly, and then deals damage based on the amount subtracted. |
|
Power Gain |
Gains power over time. |
|
Power Rate Buff |
Gains additional power when fighting. |
|
Crit Rate Buff |
Increases the critical rate, increasing the likelihood of an attack being critical. |
|
Special Damage Buff |
Increases the attack rating for special attacks only. Consumed upon activating a special attack. |
NO ICON |
Purify |
Removes debuffs. |
|
Repair |
Recovers X health over Y seconds. |
|
Energy Resistance |
Reduces incoming damage from energy attacks, such as lasers, electricity, or fire. |
|
Physical Resistance |
Reduces incoming damage from physical attacks such as punches, kicks, or blades. |
|
Reflect Projectile |
Reflects the opponent's incoming projectiles. |
|
Sacrifice Physical |
Sacrifices physical resistance in order to boost energy resistance. |
|
Sacrifice Energy |
Sacrifices energy resistance in order to boost physical resistance. |
|
Self-Diagnostics |
While this buff is on, Ratchet gains Health & Power but loses a little bit of attack. |
NO ICON |
Taunt |
Increases the likelihood that the enemy will activate a special attack. |
|
Unblockable |
The attack breaks through a blocking opponent. |
|
Unstoppable Buff |
A buff that ignores hit reactions, but still takes damage. |
Harmful Status Effects (Debuffs)
ICON |
NAME |
DESCRIPTION |
|
Acid Debuff |
Applies a corrosive acid that deals damage over time. |
|
Armor Break |
Decreases the enemy's armor rating, increasing damage taken from attacks, and removes Armor Buff. |
|
Attack Debuff |
Decreases the enemy's attack rating, causing attacks to deal less damage. |
|
Bleed |
Deals direct damage over time, literally "bleeding" Energon from the enemy's "tubes." |
|
Buff Block |
Prevents enemy buffs from activating. |
|
Crit Damage Debuff |
Decreases the bonus damage applied by critical attacks. |
|
Crit Rate Debuff |
Decreases the enemy's critical rate, decreasing the likelihood of an attack being critical. |
|
Special Damage Debuff |
Decreases the enemy's attack rating for special attacks only. Consumed upon activating a special. |
|
Repair Block |
Prevents any health recovery by the enemy. |
|
Burn |
Deals energy (heat) damage over time. |
|
Nullify |
Removes enemy buffs. |
|
Power Drain |
Subtracts enemy power instantly. |
|
Power Leak |
Drains enemy power over time. |
|
Power Lock |
Freezes the enemy's power bar, preventing any new power from being acquired. |
|
Poison |
Deals direct damage over time. |
|
Backfire |
Deals damage if a special attack is used. |
|
Ranged Damage Debuff |
Decreases the enemy's attack rating for projectile attacks only. |
|
Shock |
Applies energy (shock) damage over time. Often influences abilities that inflict Stun or Power Drain. |
|
Stun |
Prevents the target from moving or performing any action. |
|
Cement Debuff |
A "super stun" that inflicts Stun, Power Lock, Repair Block, and reduces ability triggers. |