Alliance Quests are cooperative missions that allow you to work with your Alliance to explore the map and defeat powerful foes in real time. Alliances use teamwork and strategy to take down powerful, enhanced, and unique foes to gain valuable rewards and top the leaderboards.
Alliance Quests run on a 7-day, 24h per day cadence. They do not adhere to Daylight Savings Time.
Participating in the Alliance Quest
You will be able to participate in Alliance Quests once your account reaches Level 17. The default map is the most recent one completed by your Alliance.
Only Officers and Leaders of an Alliance are able to begin the Alliance Quest map.
Unavailable Champions
Champions within Alliance Quest maps one or two can be used in other non-Alliance Quest or events in the game, but Champions used in maps three through seven cannot be used in other Story or Event Quests. Choose your Champions carefully before you commit to a specific team.
Hero Limitation: To see the current hero limitation status of your Champions, tap on them to reveal whether they are:
- Available: can be used in the alliance quest
- Limited: cannot be used in the alliance quest
Rewards & Participation Requirements
Summoners receive rewards for each day of the Alliance Quest they participate in. Summoners can participate in a maximum of four Alliance Quests per week. The most sought-after prize is Glory, which is a currency specific to Alliance Quests that Summoners earn through milestone and rank rewards. You can spend Glory in the Glory Store to purchase items based on your progression level within the Story.
Alliance Quests also issue ranked rewards at the end of each weekly cycle. Summoners must participate in a minimum of four days in order to qualify for these rewards.
If you participated in the Alliance Quest and found that you are missing rewards, our Support Team will work with you to investigate the issue.
Please make sure that you provide as much of the following information as possible when you submit a ticket:
- Date and time of issue
- Alliance name
- Battlegroup number
- Rewards missing (name and amount of each item)
Please note that a Summoner must remain in their Alliance in order to receive these rewards. Leaving the Alliance forfeits any rewards earned during the week. Additionally, being removed from an Alliance by Alliance Leadership also disqualifies Summoners from receiving these rewards.
Battlegroups
Alliance leadership may choose how many battlegroups will be available on the Alliance Quest page. Each battlegroup may tackle a different Alliance Quest map so that alliances with different types of players may enjoy the content together.
Join one of three potential battlegroups by going to the Enlistment tab of the Alliance Quest page. Please see details on how to do so in the Using the Alliance Quest page section. Each group has a maximum of 10 Summoners.
Coordinate your strategy with your alliance before you join the group. Once you have joined, you cannot change your group until the map is over and the next map has been released.
Prestige
Individual prestige is the total power index (PI) of the top five Champions of each player. Alliance prestige is the average individual prestige across all alliance members. This value is very important for cooperative alliance quests, as it will determine the difficulty of the opponents and the level of your rewards. The higher the prestige, the better the rewards!
Winning Alliance Quest battles will add prestige points to the total. The more battles you and your Alliance win in the event map, the more points you will accumulate. When the map ends, your new Alliance prestige value will determine the difficulty of the next map.
This dynamic difficulty will continue to adjust as you and your Alliance succeed in harder Quests. However, please note that the adjusted prestige value does not carry over to the next alliance event. Your Alliance prestige will reset to the base Alliance value (the average prestige across the alliance) once the event ends.
Using the Alliance Quest Page
When you enter the Alliance Quest, you will be taken to the Landing Page. From this page, you will be able to navigate to everything related to Alliance Quests.
Enlistment Panel: From here you will be able to enter maps that you’ve enlisted for on the active day as well as see a preview of the maps other battlegroups are enlisted for.
If you aren’t enlisted for a day, the daily summary page will display an “Enlist Now” button, which will take you to the Event Calendar page.
If you are enlisted for a day, a “Play Now” button will appear. From here, you will be taken to the normal Battlegroup selection page, where you can join one and then edit your team to enter the map.
AQ Calendar Screen: This is where leadership will enlist each battlegroup for Alliance Quests.
The Calendar Screen will allow alliance leadership to choose which days to enlist each battlegroup for the alliance quest. We review how this screen works here, but if you need a refresher later, you can always tap the question mark button on the top right corner of the screen to view the How to Play screen.
The basic setup for the week will involve tapping the tile for a day you wish to edit, which will open the following overlay.
You can tap the arrows to change the map for your selected day. Once you have chosen your map, go to the Select Modifier tab to select your map mods.
Note that any changes are instantly applied to the screen below, and you can tap away from the screen to close it at any time. Your changes, however, are not saved to the server until you press the save button on the Calendar screen.
Additionally, this overlay has some helpful buttons to make setup a little quicker, they are
Clear: Clears the current day.
Copy: This will allow you to copy the map and mod settings for this day and paste them to other applicable days.
Swap: This will swap the map and modifier setting for this day with another day.
Back on the calendar screen, there are a couple of buttons on the header bar.
Current Week will be where you make any changes to the week you are currently on. Any changes saved to the current week will only affect that week and not persist into the following weeks.
Next Week is where you can change the enlistments for next week and any following weeks. This will be saved persistently and, once set up, will only need to be changed when you want to tweak things or if modifiers change with an update.
The revert button (Turning arrow symbol) will revert any changes you have made to either week to your last saved value.
The info button (question mark) provides more information about the calendar screen if you still want to read more after this forum post!
Do Not Forget to Save!
Once you have made all your changes do not forget to save the changes by pressing the save button. Saving will apply changes made in both the current week and next week. The save button will be disabled if no changes have been made.
Playing in an Alliance Quest
Once the Alliance Quest has begun, you will enter the Alliance Quest map. This map will show you the location and progress of all Alliance members playing with you in real time and some of the nodes and opponents awaiting you.
One of the main challenges of Alliance Quest is finding the most efficient path to the final boss. Well-planned strategies may be required to clear the path of obstacles and reach the end of the map. Buff nodes are one of the main challenges you will face when creating the perfect strategy.
These nodes affect enemy Champions directly and indirectly. Some nodes will work on the heroes that hold them, and others will act as buff nodes for stronger enemies. In those cases, you will need to defeat the buff nodes to eliminate the boost.
Types of Nodes in the Alliance Quest:
- Linked Node: Linked nodes apply a boost to other opponents and appear in purple. Destroy this node to remove the boost!
- Local Node: Local nodes apply a boost to the opponent on this individual tile and appear in orange. This node cannot be removed.
- Global Node: Global nodes apply a boost to all opponents on the quest. Global nodes will remain persistent even if the opponent on the node is defeated where the Global exists.
- Lane Killer Cross-Fights Node: These cross-fight nodes are found on the first fight for each lane identity set up as a local node. They grant the Champion specific abilities to help overcome the challenge of future fights in the lane they are tasked with. Any Champion brought into a fight where this node is found will benefit from its abilities, and Champions that defeat the node will gain that ability for fights thereafter.
- Boss Killer Cross-Fights Node: These cross-fight nodes are found close to mini/final bosses and set up as a local node. They grant the Champion a stronger effect than the Lane Killer Cross-Fights Node and are designed to help defeat mini/final bosses, but can be used for any fight you decide to use them in. You will not get to utilize the effect of this node during the fight where it is obtained. However, Champions that defeat the node will gain the ability for the next fight that the Champion is brought into.
If one of your Alliance members starts a fight with one of the enemy Champions, the node will become unavailable, and you will have to wait until the fight is over to move forward. Winning a fight will add prestige to your alliance.
Make sure that you coordinate your fights with the rest of your alliance team in your battlegroup chat!
Maps per Quest
Alliance Quest events last seven days. Each map remains active for 24 hours. After 24 hours, the system calculates the amount of prestige your alliance has earned. If eligible, your alliance advances to the next difficulty level, and a new map will be unlocked for your battlegroup to complete in the next 24 hours. There is a limit of four quests per battlegroup.
While there is only one map per day, each one of the three battlegroups will access their own version of the map.
Using Potions and Revives
While normal potions and revives are not allowed for this type of event, you will be allowed to use alliance quest potions and revives. Alliance quest potions and revives only apply to your Champions. Using an alliance item will not have an effect on your alliance members.
Make sure to use them wisely, as there is a limit to the number of potions and revives that may be activated in a single map. This limit is per player, and you can check your available uses by opening the battlegroup info panel and selecting the ITEMS tab.
Map Movement Undo Feature
Mistakes happen! Tap the UNDO button to reverse a move made in an alliance quest. Using the UNDO button will allow you to recover from situations where you mistapped on a node without worrying about communicating with the rest of the alliance. The amount of times you can use the UNDO button is limited, and alliance quest energy spent will not be refunded, so use the button wisely. When you select a direction on a node, it will then go yellow when you have moved. If you tap on it, it allows you to reverse back to that spot once per map.