Seasoned veterans and new players can explore the Mirrorverse through various avenues. Players can progress through and interact with different game modes and features including alliance missions, story quests, event encounters, supply runs, dungeons, and tower encounters.
Players can help their alliance to earn rewards by completing content in the game and earning points on alliance missions. You can view alliance missions on the ALLIANCES screen by tapping on the MISSIONS tab.
New alliance missions are available for players to complete each week and will award Laurels for reaching certain milestones or ranks. You can use Laurels to purchase exclusive items from the Alliance store.
Competitive and Cooperative Missions
Alliance missions can be competitive or cooperative. In competitive alliance events, every member who contributed the minimum amount of alliance points to the event and has been in the alliance for more than five consecutive days will receive any rank rewards they qualify for. In cooperative alliance events, rewards are given individually based on your contributor rank within the alliance for the event.
Several different alliance missions may be available. In competitive missions, alliances can compete to achieve the highest rank and the top prizes. Individual players can also earn points for playing cooperatively with their alliance members. Points can be rewarded for completing dungeon objectives, different role missions in non-dungeon encounters, defeating enemies of certain roles, and opening Stellar Crystals and Famed Crystals.
Your contributions to your alliance’s overall score are measured by how many milestones you and your alliance members complete and will determine the leaderboard ranking earned by you and by your alliance. To view the ranking of your alliance’s top contributors:
- From the ALLIANCE screen, select a current or completed event in the MISSIONS section.
- Tap the CONTRIBUTIONS button in the ALLIANCE POINTS area.
Your alliance’s final rank is determined once an event has been completed.
To view rankings for the top 200 alliances for a completed event:
- Select an event from the COMPLETED tab.
- Tap the CONTRIBUTIONS button in the ALLIANCE POINTS area.
- Select the GLOBAL tab to see the ranks.
Modes of Play
The Mode Select screen can be easily accessed from the home screen by tapping on the PLAY icon.
Guardians are the stars of the story quests. They are defenders of the Mirrorverse, and progressing the story through quests allows the player to journey into the Mirrorverse alongside the exciting personalities and adventures of the Guardians. Story quests have three difficulty options: normal, hard, or expert. The selected difficulty will determine how challenging the foes will be for your Guardians but will not impact the story itself. Story quests are divided into several chapters, each filled with 10 base encounters. Story chapters may also have additional encounters with team restrictions that require certain Guardians to complete. You cannot move on to the story's next chapter until you have completed all 10 base encounters for the current chapter. The further into the story your Guardians travel, the tougher their opponents become.
These are event encounters that are available for a limited time and offer exclusive, valuable rewards for participants. Events are designed with a theme and focus on specific Guardians.
Some available events are part of a campaign. An event of this type will have a special campaign event indicator on the EVENTS screen. Campaign events are organized with the league system and will utilize Daily League Points and Campaign League Points to establish ranks for participating players. Like other events, campaign events are available for a limited time, but the higher that you rank in the Daily Leagues and Campaign Leagues, the more valuable your rewards will be.
Supply runs provide players with materials that can be used to upgrade their Guardians and improve their power and attributes.
Role-specific experience encounters offer role-specific motes. Encounters 1-1 through 1-3 provide minor motes, encounters 2-1 through 2-5 provide major motes, and encounters 3-1 through 3-5 provide superior motes. There is no limit to how many times you can play the first encounter of each row as long as you have the energy. You can play each higher-level encounter 20 times a day, and encounters can be auto-played after completing all of the objectives of an encounter once. These encounters are always available and never rotate to different roles. You can play Melee, Ranged, Support, and Tank role encounters every day.
Gem-specific gathering encounters are time-limited quests that cycle weekly and provide different gems each day. Like experience encounters, you must complete all objectives once before the encounters can be auto-played. There are five encounters available to complete for each gem type. These encounters increase in difficulty and offer different amounts or different tiers of gem shards. The first encounter provides tier one gems. There is no limit to how many times you can play this encounter as long as you have the energy. The higher-level encounters can be played five times per day and reward either tier two gem shards or tier three gem shards in different amounts, depending on their difficulty.
You can run Gold Mining quests to collect Gold. There are five encounters. Each can be played 10 times per day, except for the first encounter, which you can play anytime as long as you have the energy. Each encounter awards more Gold as its difficulty increases.
Many factors make the dangerous dungeons a unique area in the Mirrorverse. The dungeons are dark and overrun by Stellar Fog, which hinders visibility around the map and encourages exploration to find Artifacts and Chests of Chance. Progress in the dungeons is measured by points collected that are obtained by Artifacts. A circuit of floors must be navigated through to reach the final floor, and a dungeon is only considered completed once the boss on the final floor has been defeated.
Tower of Talents
Tower quests are timed encounters that can be completed using Guardians with specific traits. Each tower has 30 floors. The higher in the tower that your Guardian teams climb, the more challenging the encounters become, and the more substantial the potential rewards grow. To progress, you must complete the current floor so that the next floor will unlock. Restrictions and challenges for your Guardians will also increase as you explore the upper floors.
Each floor can be completed once per day as long as the tower is active. Rewards are earned for completing different objectives and can include Gold, Common Books of Knowledge, Uncommon Books of Practice, as well as common, uncommon, rare, and epic pages of knowledge, pages of experience, or pages of practice. The one-, two-, and three-star objective rewards earned for completing a floor can only be earned once, though the floors can be completed again to earn book pages.
The Rift Raids mode will be unlocked after completing Chapter 4, Encounter 10 and joining an alliance. The goal of the mode is to progress as far as possible in the limited-time window of the event by defeating the Gatekeeper to unlock higher and higher Rift Tiers. To get the most rewards, alliance members will need to work together to earn as many points as possible. Compete with other alliances on the leaderboard and compete within your alliance to see who can contribute the most.